Income from all buildings +5% (local province) Master Engineer action cost -15%, recruit cap +1 Thorgrim’s army: Artillery Missile Damage and Ammo +6% Thane: Hero recruit rank +1, recruit cap +1 Thorgrim’s army: Longbeards & Hammerers -7% Upkeep Local Province: Growth +15, Public order +3, +2 reduction in Vampiric/Chaos Corruption The saturnine steward of the Dammaz Kron is now an even greater leader in both campaign and battle. Ungrim and Slayers in Ungrim’s army: +30% Casualty Replenishment Ungrim: Weapon Strength +15% VS Greenskins More skills follow the Deathblow upgrade: The more combat damage he sustains, the deadlier he becomes, with two optional upgrades to his Deathblow augment, making it either Determined, or Extremely Daring. The Slayer King now gets further combat buffs. Wizards: -10% Hero Action Cost, +1 Recruit Cap Steam Tank: +10% Missile Damage, -8% Ward Save Pistoliers, Free Company, Outriders, Handgunners: +6% Ammo, +6% missile damage The Supreme Patriarch now brings heavier technological and magical support for his army. Karl Franz: +10% Weapon Strength, Unbreakable Reiksgard: +5 bonus VS Large, +4 Melee AttackĮmpire Captain: +2 recruit rank, +1 recruit capĪll units in Karl Franz’ army: -5% upkeep Spearmen, Swordsmen, Free Company, Halbediers +5 LD The Prince of Altdorf himself now has an even greater variety of unit, army and personal buffs, making him a more effective leader overall. Mannfred Von Carstein increases the XP of newly recruited Grave Guard and Black Knights. Malagor The Dark Omen gains a diplomatic bonus with other Beastmen Warherds. Khazrak One-Eye increases the Charge Bonus of Bestigor Herds. Sigvald The Magnificent has a diplomatic bonus with Norscan tribes. Kholek Suneater’s army suffers an increased chance of being ambushed. Azhag The Slaughterer increases the Research Rate of his faction. Grimgor Ironhide’s forces don’t lose Fightiness while in enemy territory. Ungrim Ironfist increases the speed of infantry units by 10%. Thorgrim Grudgebearer increases the XP of newly recruited Hammerers. Volkmar The Grim increases the chance of magical items drops for his faction. Karl Franz increases the recruitment level of new lords by 2. New Skill Trees and Campaign Effects for Karl Franz and Balthasar Geltĭryad Spy Royal Standard Bearer Hunting Hound Young Stag Hawk Companion Elder Scout Eternal Guard Commander Vaul’s Anvil Smith Wardancer Drummer Forest Spirit When the Empire is under AI control, it now begins play with full ownership of the province initially controlled by the Empire Secessionists AI faction, comprising the settlements of Helmgart, Eilhart and Grunberg. In addition, the following changes have been added:ĥ New skill-tree skills for Helman Ghorst (please see notes below) Immortality skill added to Old World characters Bordeleaux now begins at war with Mousillon Minor bugfixesĪdded extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (listed under “Campaign Effects” below) Chaos technology categories now provide replenishment bonuses Awakened tribes will now become your vassals instead of allies Vassals of Chaos now provide their master with a small amount of income Chaos Encampments reduce unit upkeep by a greater amount – maxed out Hordes can now in many cases become self-sustaining Reworked post-battle occupation options – Chaos can now “Raze” or “Loot & Raze”, providing growth and replenishment or Chaos favour respectively Reworked infighting: only unruly Marauder units suffer from infighting higher tier Chaos Warrior units no longer do New Skill Trees for Archaon, Kholek and Sigvald (see Legendary Lords: New Skill Trees heading below) Warriors of Chaos faction design changes Wood Elf followers New skill trees and campaign effects for Old World Legendary Lords When the update has downloaded, Mortal Empires will contain the following content from the original Foundation Update: Note: Please follow the guidelines set out here before posting to assist feedback collection: Start a new campaign Make sure to disable/remove mods Verify integrity of game filesĪs always we welcome your feedback, please post to our dedicated PTE feedback forum here: – The game will now update with the beta hotfix. – In the Betas dropdown menu, select mortal_empires_pte – Right click the entry, then click properties -> betas – Locate the entry for Total War: WARHAMMER II The Reprisal Update beta brings a host of content changes from WARHAMMER 1’s Foundation Update to the Mortal Empires campaign in WARHAMMER 2.
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